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How Competition Shapes Peer Effects: Evidence from a University in China

The Review of Economics and Statistics 2024
Competition is widely used to enhance effort and performance. However, in many domains, like education, competition could backfire, as performance is not solely reliant on individual efforts but also on collaboration endeavors among peers. Utilizing university administrative data, we examine how competition changes peer effects and peer interactions. Exploiting randomly assigned roommates, we first demonstrate that high-ability roommates have detrimental effects on the academic performance of high-ability students. More importantly, such negative peer effects significantly increase along various dimensions of competition intensity within dorm rooms. Follow-up survey findings reveal that competition hinders mutual assistance and fosters unfriendly behaviors among roommates.

Digital Distractions with Peer Influence: The Impact of Mobile App Usage on Academic and Labor Market Outcomes

Quarterly Journal of Economics 2026 141(1), 1-49
Concerns about excessive mobile phone use among youth are mounting. We present estimates of behavioral and contextual peer effects, along with comprehensive evidence on how students’ own and their peers’ app usage affect academic performance, physical health, and labor market outcomes. Our analysis draws on administrative data from a Chinese university covering three student cohorts over four years. We exploit random roommate assignments, differential exposure to a policy shock (gaming restrictions for minors), and differential exposure to a discrete event (the introduction of a blockbuster video game) for identification. App usage is contagious: a one s.d. increase in roommates’ in-college app usage raises own usage by 5.8%. High app usage is harmful across all measured outcomes. A one s.d. increase in app usage reduces GPAs by 36.2% of a within-cohort-major s.d. and lowers wages by 2.3%. Roommates’ app usage reduces a student’s GPA and wages through both disruptions and behavioral spillovers, generating a total negative effect that exceeds half the magnitude of the impact from the student’s own app usage. Extending China’s three-hour-per-week gaming restriction for minors to college students would boost their initial wages by 0.9%. High-frequency GPS and app usage data show that heavy app users spend less time in study halls, are more frequently late or absent from class, and get less sleep.