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American Economic Review Vol. 93 No. 2 2003

Models of Thinking, Learning, and Teaching in Games

Colin F. Camerer1; Teck-Hua Ho2; Kuan Chong3

1 Caltech, Pasadena, CA 91125. · 2 Haas School, University of California, Berkeley, CA 94720. · 3 NUS Business School, National University of Singapore ,

Abstract

Noncooperative game theory combines strategic thinking, best-response, and mutual consistency of beliefs and choices (equilibrium). Hundreds of experiments show that in actual behavior these three forces are limited, even when subjects are highly motivated and analytically skilled (Camerer, 2003). The challenge is to create models that are as general, precise, and parsimonious as equilibrium, but which also use cognitive details to explain experimental evidence more accurately and to predict new regularities. This paper describes three exemplar models of behavior in one-shot games (thinking), learning over time, and how repeated “partner” matching affects behavior (teaching) (see Camerer et al., 2002b).

DOI
10.1257/000282803321947038
Volume
93
Issue
2
Pages
192-195
Language
en
Sources
bibtex:phds-export.bib crossref openalex

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