← Search

Econometrica Vol. 78 No. 3 2010

The Role of Information in Repeated Games With Frequent Actions

Yuliy Sannikov1; Andrzej Skrzypacz2,3

1 Princeton University · 2 Kansas Wesleyan University · 3 Stanford University

open access

Abstract

We show that in repeated interactions the avenues for effective provision of incentives depend crucially on the type of information players observe. We establish this conclusion for general repeated two-player games in which information arrives via a continuous-time stationary process that has a continuous multidimensional Brownian component and a Poisson component, and in which the players act frequently. The Poisson jumps can be used to effectively provide incentives both with transfers and value burning, while continuous Brownian information can be used to provide incentives only with transfers.

DOI
10.3982/ecta6420
Volume
78
Issue
3
Pages
847-882
Language
en
Sources
bibtex:phds-export.bib crossref openalex

Cite