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Explaining the Outcomes of Social Gamification: A Longitudinal Field Experiment

Jun Zhang1; Qiqi Jiang2; Wenping Zhang3; Lele Kang4; Paul Benjamin Lowry5; Xiong Zhang6

1 School of Information Management, Wuhan University, P.R. China · 2 Department of Digitalization, Copenhagen Business School, Frederiksberg, Denmark · 3 School of Information, Renmin University of China, Beijing, P.R. China · 4 Laboratory of Data Intelligence and Interdisciplinary Innovation, School of Information Management, Nanjing University, Nanjing, P.R. China · 5 Business Information Technology, Pamplin College of Business, Blacksburg, Virginia Tech, USA · 6 Beijing Jiao Tong University, Beijing, P.R. China

Journal of Management Information Systems 2023
DOI
10.1080/07421222.2023.2196776
Volume
40 (2)
Pages
401-439
Language
en
Export
BibTeX
Sources
crossref