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Explaining the Outcomes of Social Gamification: A Longitudinal Field Experiment
Jun
Zhang1;
Qiqi
Jiang2;
Wenping
Zhang3;
Lele
Kang4;
Paul Benjamin
Lowry5;
Xiong
Zhang6
1 School of Information Management, Wuhan University, P.R. China · 2 Department of Digitalization, Copenhagen Business School, Frederiksberg, Denmark · 3 School of Information, Renmin University of China, Beijing, P.R. China · 4 Laboratory of Data Intelligence and Interdisciplinary Innovation, School of Information Management, Nanjing University, Nanjing, P.R. China · 5 Business Information Technology, Pamplin College of Business, Blacksburg, Virginia Tech, USA · 6 Beijing Jiao Tong University, Beijing, P.R. China
Journal of Management Information Systems
2023
- DOI
- 10.1080/07421222.2023.2196776
- Volume
- 40 (2)
- Pages
- 401-439
- Language
- en
- Export
- BibTeX
- Sources
-
crossref