To make high-quality research more accessible and easier to explore.

Fields:
6 results

Striking for a Bargain Between Two Completely Informed Agents

American Economic Review 1991 81(1), 240-252
This paper models the wage-contract negotiation procedure between a union and a firm as a sequential bargaining process in which the union must decide, in each period, whether or not to strike for the duration of that period. We show that there exist subgame-perfect equilibria in which the union engages in several periods of strikes prior to reaching a final agreement, although both parties are completely rational and fully informed. This has implications for other inefficient phenomena, such as tariff wars, debt negotiations, and wars in general. We characterize the set of equilibria, show that strikes can occur in real time, and discuss extensions of the model, such as lockouts and the possibility of multiple recontracting opportunities.

A Note on Abreu-Matsushima Mechanisms

Econometrica 1992 60(6), 1435
IN A STIMULATING RECENT PAPER, Abreu and Matsushima (1992) (hereafter A-M) show how a class of social choice functions can be virtually implemented in iteratively undominated strategies. This work has several important features: the mechanisms used are finite and not too difficult to understand, and so less objectionable in this regard than many in the literature; the class of social choice functions implemented is large; and the solution concept-Nash equilibrium determined uniquely by iterative elimination of strongly dominated strategies-is relatively uncontroversial. The point of this note is to argue that the mechanisms used by A-M unfortunately tend to generate games in which the iterative removal of strongly dominated strategies sometimes is indeed (or ought to be) controversial.2 We proceed by first examining an example of a related but simpler implementation problem in which the argument is easily exposed, then indicating how the argument applies generally in the A-M setup. Consider the following much-discussed two-player coordination game:

Complex Questionnaires

Econometrica 2014 82(4), 1529-1541
We study a principal–agent model in which the agent is boundedly rational in his ability to understand the principal's decision rule. The principal wishes to elicit an agent's true profile so as to determine whether or not to grant him a certain request. The principal designs a questionnaire and commits himself to accepting certain responses. In designing such a questionnaire, the principal takes into account the bounded rationality of the agent and wishes to reduce the success probability of a dishonest agent who is trying to game the system. It is shown that the principal can construct a sufficiently complex questionnaire that will allow him to respond optimally to agents who tell the truth and at the same time to almost eliminate the probability that a dishonest agent will succeed in cheating.

On Optimal Rules of Persuasion

Econometrica 2004 72(6), 1715-1736 open access
A speaker wishes to persuade a listener to accept a certain request. The conditions under which the request is justified, from the listener's point of view, depend on the values of two aspects. The values of the aspects are known only to the speaker and the listener can check the value of at most one. A mechanism specifies a set of messages that the speaker can send and a rule that determines the listener's response, namely, which aspect he checks and whether he accepts or rejects the speaker's request. We study mechanisms that maximize the probability that the listener accepts the request when it is justified and rejects the request when it is unjustified, given that the speaker maximizes the probability that his request is accepted. We show that a simple optimal mechanism exists and can be found by solving a linear programming problem in which the set of constraints is derived from what we call the L-principle.

A Model of Persuasion with Boundedly Rational Agents

Journal of Political Economy 2012 120(6), 1057-1082 open access
A new model of persuasion is presented. A listener first announces and commits to a codex (i.e., a set of conditions). The speaker then presents a (not necessarily true) profile that must satisfy the codex in order for the listener to be persuaded. The speaker is boundedly rational in the sense that his ability to come up with a persuasive profile is limited and depends on the true profile and the content and framing of the codex. The circumstances under which the listener can design a codex that will implement his goal are fully characterized.