Knowledge that Transforms

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The Influence of Query Interface Design on Decision-Making Performance1

MIS Quarterly 2003 27(3), 397-423
Managers in modern organizations are confronted with ever-increasing volumes of information that they must evaluate when making a decision. Data warehousing and data mining technologies have given managers a number of valuable tools that can help them store, retrieve, and analyze information contained in large databases; however, maximizing user performance with these tools remains a challenge for information systems professionals. One important and under-explored aspect of the effectiveness of these tools is the design of the query interface. In this study, we compared the use of visual and text-based interfaces on both low and high complexity tasks. Results demonstrated that decision maker performance was more accurate using the text-based interface when task complexity was low; however, decision makers using the visual interface performed better when task complexity was high. In addition, decision makers’ subjective mental workload was significantly lower when using the visual interface, regardless of task complexity. In contrast to expectations, less time was needed to make a decision on low complexity tasks when using the visual interface, but those results were reversed under conditions of high task complexity. These results have important implications for the design of managerial decision-making systems, particularly in complex decision-making environments.

User Acceptance of Information Technology: Toward A Unified View1

MIS Quarterly 2003 27(3), 425-478
Information technology (IT) acceptance research has yielded many competing models, each with different sets of acceptance determinants. In this paper, we (1) review user acceptance literature and discuss eight prominent models, (2) empirically compare the eight models and their extensions, (3) formulate a unified model that integrates elements across the eight models, and (4) empirically validate the unified model. The eight models reviewed are the theory of reasoned action, the technology acceptance model, the motivational model, the theory of planned behavior, a model combining the technology acceptance model and the theory of planned behavior, the model of PC utilization, the innovation diffusion theory, and the social cognitive theory. Using data from four organizations over a six-month period with three points of measurement, the eight models explained between 17 percent and 53 percent of the variance in user intentions to use information technology. Next, a unified model, called the Unified Theory of Acceptance and Use of Technology (UTAUT), was formulated, with four core determinants of intention and usage, and up to four moderators of key relationships. UTAUT was then tested using the original data and found to outperform the eight individual models (adjusted R2 of 69 percent). UTAUT was then confirmed with data from two new organizations with similar results (adjusted R2 of 70 percent). UTAUT thus provides a useful tool for managers needing to assess the likelihood of success for new technology introductions and helps them understand the drivers of acceptance in order to proactively design interventions (including training, marketing, etc.) targeted at populations of users that may be less inclined to adopt and use new systems. The paper also makes several recommendations for future research including developing a deeper understanding of the dynamic influences studied here, refining measurement of the core constructs used in UTAUT, and understanding the organizational outcomes associated with new technology use.

Shaping Agility through Digital Options: Reconceptualizing the Role of Information Technology in Contemporary Firms1

MIS Quarterly 2003 27(2), 237-263
Agility is vital to the innovation and competitive performance of firms in contemporary business environments. Firms are increasingly relying on information technologies, including process, knowledge, and communication technologies, to enhance their agility. The purpose of this paper is to broaden understanding about the strategic role of IT by examining the nomological network of influences through which IT impacts firm performance. By drawing upon recent thinking in the strategy, entrepreneurship, and IT management literatures, this paper uses a multitheoretic lens to argue that information technology investments and capabilities influence firm performance through three significant organizational capabilities (agility, digital options, and entrepreneurial alertness) and strategic processes (capability-building, entrepreneurial action, and coevolutionary adaptation). We also propose that these dynamic capabilities and strategic processes impact the ability of firms to launch many and varied competitive actions and that, in turn, these competitive actions are a significant antecedent of firm performance. Through our theorizing, we draw attention to a significant and reframed role of IT as a digital options generator in contemporary firms.

Trust and TAM in Online Shopping: An Integrated Model1

MIS Quarterly 2003 27(1), 51-90
A separate and distinct interaction with both the actual e-vendor and with its IT Web site interface is at the heart of online shopping. Previous research has established, accordingly, that online purchase intentions are the product of both consumer assessments of the IT itself—specifically its perceived usefulness and ease-of-use (TAM)—and trust in the e-vendor. But these perspectives have been examined independently by IS researchers. Integrating these two perspectives and examining the factors that build online trust in an environment that lacks the typical human interaction that often leads to trust in other circumstances advances our understanding of these constructs and their linkages to behavior. Our research on experienced repeat online shoppers shows that consumer trust is as important to online commerce as the widely accepted TAM use-antecedents, perceived usefulness and perceived ease of use. Together these variable sets explain a considerable proportion of variance in intended behavior. The study also provides evidence that online trust is built through (1) a belief that the vendor has nothing to gain by cheating, (2) a belief that there are safety mechanisms built into the Web site, and (3) by having a typical interface, (4) one that is, moreover, easy to use.

Sources of Influence on Beliefs About Information Technology Use: An Empirical Study of Knowledge Workers1

MIS Quarterly 2003 27(4), 657-678
Individual beliefs about technology use have been shown to have a profound impact on subsequent behaviors toward information technology (IT). This research note builds upon and extends prior research examining factors that influence key individual beliefs about technology use. It is argued that individuals form beliefs about their use of information technologies within a broad milieu of influences emanating from the individual, institutional, and social contexts in which they interact with IT. We examine the simultaneous effects of these three sets of influences on beliefs about usefulness and ease of use in the context of a contemporary technology targeted at autonomous knowledge workers. Our findings suggest that beliefs about technology use can be influenced by top management commitment to new technology and the individual factors of personal innovativeness and self-efficacy. Surprisingly, social influences from multiple sources exhibited no significant effects. Theoretical and practical implications are offered.

Trust and the Unintended Effects of Behavior Control in Virtual Teams1

MIS Quarterly 2003 27(3), 365-396
This article reports the findings of a longitudinal study of temporary virtual teams and explores the role of behavior control on trust decline. We conducted an experiment involving 51 temporary virtual teams. Half of the teams were required to comply with behavior control mechanisms traditionally used in colocated teams. Their counterparts were allowed to self-direct. Our analysis shows that the behavior control mechanisms typically used in traditional teams have a significant negative effect on trust in virtual teams. In-depth analysis of the communication logs of selected teams reveals that trust decline in virtual teams is rooted in instances of reneging and incongruence. Behavior control mechanisms increase vigilance and make instances when individuals perceive team members to have failed to uphold their obligations (i.e., reneging and incongruence) salient. Heightened vigilance and salience increase the likelihood that team members’ failure to fulfill their obligations will be detected, thus contributing to trust decline.